Player Growth

New Player Mission Control

Mission Control

First Week

Learn movement, overview habits, wallet discipline, and public intel basics.

0%ready
Starter RoleCareer agents, starter frigates, and cheap utility hulls.
Budget RuleFly hulls you can replace several times without stress.
Next WinFinish a basic activity loop and save one useful note.
Risk FocusAvoid rushing expensive ships before the loss lessons make sense.
Set up a readable overview and route habits

Keep gates, stations, celestials, wrecks, drones, and combat ships visible enough to understand danger.

Check one route before traveling

Look up destination systems, compare public activity, and plan a safer fallback route.

Open linked tool
Review one cheap fit before undocking

Paste the fit into Fit Coach and look for tank, propulsion, capacitor, and purpose problems.

Open linked tool
Save one useful note

Track a system, pilot, corp, item, or lesson so the session turns into future memory.

Open linked tool

Tool Links

Safety Brief

  • Do not fly the whole walletKeep replacement money outside the ship you are undocking. A lost hull should teach, not end the week.
  • Treat urgent offers as hostile until checkedContracts, courier deals, fleet invites, and trade windows deserve calm review before accepting.
  • Do not autopilot valuable cargoManual travel, smaller loads, route checks, and patience beat one oversized loss.
  • Separate learning from proving yourselfCheap experiments reveal more than expensive guesses. Write the lesson and keep moving.

Operating Rules

  • No gameplay automation or client control.
  • No private account data is required.
  • Public tools support judgment; they do not replace scouts, mentors, or current in-game intel.
  • Save notes locally until account watchlists are intentionally enabled later.