
Player Growth
New Player Mission Control
Mission Control
First Week
Learn movement, overview habits, wallet discipline, and public intel basics.
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Set up a readable overview and route habits
Keep gates, stations, celestials, wrecks, drones, and combat ships visible enough to understand danger.
Check one route before traveling
Look up destination systems, compare public activity, and plan a safer fallback route.
Open linked toolReview one cheap fit before undocking
Paste the fit into Fit Coach and look for tank, propulsion, capacitor, and purpose problems.
Open linked toolSave one useful note
Track a system, pilot, corp, item, or lesson so the session turns into future memory.
Open linked toolTool Links
- System RiskRoute and destination checks.
- Fit CoachCheap fit sanity checks.
- WatchlistLocal notes and reminders.
Safety Brief
- Do not fly the whole walletKeep replacement money outside the ship you are undocking. A lost hull should teach, not end the week.
- Treat urgent offers as hostile until checkedContracts, courier deals, fleet invites, and trade windows deserve calm review before accepting.
- Do not autopilot valuable cargoManual travel, smaller loads, route checks, and patience beat one oversized loss.
- Separate learning from proving yourselfCheap experiments reveal more than expensive guesses. Write the lesson and keep moving.
Operating Rules
- No gameplay automation or client control.
- No private account data is required.
- Public tools support judgment; they do not replace scouts, mentors, or current in-game intel.
- Save notes locally until account watchlists are intentionally enabled later.